Creature supports the major Game Tooklits via provided source code runtimes. Using the runtimes
allows you to playback character animations authored in Creature while reducing file size and memory.
The mesh, skeletal rig and animation data are saved out into Creature's custom JSON file format.
The user will then invoke methods/functions in the source code runtimes to parse, load and playback
the authored animation.
Full documentation on how to use the runtimes is provided here.
You can also head over to grab our full list of runtimes from the repository here.
The following runtimes are currently supported: