There are 2 licenses available: Perpetual and Subscription:
The Trial version is completely Free and has features like data saving removed.
The Basic version is suitable for people wanting to do Character Bone animation and skinning without some of the more advanced features.
The Pro is an Upgrade from Basic. The Pro version is recommended for users who require features like Mesh Deformation Motors, Mesh Resolution Optimization, Path animation, Motion Capture and more.
Each purchase of the Creature license is a Per Seat license. All upcoming updates to the Creature animation system are free of charge.
Important: Customers in the China, South Korea and Japan region should purchase the Subscription License version.
Pricing (Basic & Pro)
Basic: 99 USD
Upgrade to Pro from Basic: 199 USD
Creature subscription licenses can be purchased via the version published by Midas Touch Interactive.
There are 2 options available: Indie and Enterprise.
Enterprise is for companies/individuals making over 100K USD in revenue.
We also have a very affordable Indie package for smaller companies/individuals. Subscription licenses give you access to the full capabilities of the Pro version on ALL OS platforms plus Sprite Bump.
CPU: Recommended Intel i3 or above
Display: Recommended Resolution of 1600x900 or above
GPU: Requires a GPU that can run OpenGL 3.3 and above
Memory: Recommended 4Gb and above
If you are planning to run this on a Cintiq, Please Try Creature on the Trial version first before deciding on a purchase. There maybe certain issues of running Creature on certain models of the Cintiq.
For Wacom users, we also recommend turning off Control Panel>Wacom Tablet Properties>Mapping>Use Windows Ink in your options on Windows.
Downloaded binary can be upgraded to both Standard and Pro versions
Looking for a previous version? Head over to this link here.
Standard Version License:
Purchase Standard License!
Pro Version License: (Requires Standard License)
Purchase Pro License!
Please refer to the features list table below to understand the differences in versions:
|Mesh Basic Creation|
|Mesh Sculpting, Optimization and Refinement|
|Advanced Volume Preservation Skinning|
|Rig/Skeleton Creation and Skinning|
|Manual Bone Weight Painting|
|Automatic Bone Weighting|
|Images, SpriteSheet Export|
|GIF and Quicktime Export|
|FBX & Alembic Export|
|Game Toolkit JSON Export|
|Animation Knot Editor|
|Animation Spline Editor|
|Bone Basic Motors(FK, IK)|
|Bone Advanced Motors(Bend Physics, Rope Physics, Rotate Cycle, Walk etc.)|
|Mesh Sprite Swapping|
|Mesh Deformation Motors(Soft Body, Flapping, Cage, Control Pts, Warping etc.)|
|Path Creation, Animation and Transfer|
|Image and Video Rotoscoping|
|Motion Capture and Transfer|
|Mouse Motion Record and Animation|
|Mathemetical Function Scripting|
|Animation Mesh Export Resolution Reduction/Compression|
|3D Face Warping|
|Rig Import and Transfer|
|Pose Capture Library and Transfer|
|Curve Posing via Stylus/Mouse|
|Wind Force Fields|
|Pixel Art & other Effects Filters|
|Normal Map Lighting Preview|
|Image Packer + PSD Native Import|
|Animate Region/Layer Ordering|
|Mocap Transfer Studio|
|Deep AI Walk (Windows Only)|
|GPU Motion Blur Video Export|